A playful digital experience for donors of Bbanga’s school project
A playful digital experience for donors of Bbanga’s school project
Tools: Unity, C#, Rhino3D // Skills: Interaction Design, Game Design, Storytelling
Building a boarding school in Uganda
The challenges of raising funds
Donors struggle to understand the lived experience and potential impact on affected communities
01 Lack of transparency: Donors are unsure about the project’s state and what their money would be used for.
02 Physical distance: Most donors from Austria have never been to Uganda and lack emotional attachment to the place.
03 Lack of shared reality: Donors find it hard to imagine and empathize with the lived experience of Kalangala’s community.
How might we enable potential donors in Austria to better understand the direct impact of their donations on a project in Uganda?
Reducing donor disconect through playful immersive experiences
Visualizing donation impact in ‘real time’ to drive connection
01 Recreating the construction site with buildings in 3D
02 Implementing the navigation & interaction in Unity
03 Refining the visual appearance of elements and textures
Bridging the ‘Uncanny valley’ effect with playful abstraction
Adding interative UI to enhance user engagement
Final prototype
Reflection & Challenges
In the beginning, I had the slightest hope of eventually making this project available to the public through Bbanga's website. However, as the weeks went by, I gained a deeper understanding of the time and financial investment required to fully realize such a vision. Given the size of our organization, it became clear that this project might not even be economically feasible and achievable by the time the school was completed.
Regarding testing the various stages of this project, my peers provided valuable insights as they closely matched Bbanga's donor demographics. However, I recognize that working with actual past donors could have provided more tangible feedback regarding usability and impact.
Despite these challenges, this project was an invaluable learning experience that highlighted the importance of balancing ambition with practicality, the value of user testing, and the complexities and limitations of working with volunteer-based organizations.